January 8, 2009

Quintses website

There's now a website for Quintses - http://quintses.org. From now on any quintses-related blogs will be posted there. More general programming items will still end up here.

December 5, 2008

VBOs changed my life!

I'm learning about VBOs. I don't really have much choice - I'm writing to the GL3 spec (since ATI doesn't support most of the fun extensions in 2.0). OpenGL 3.0 dropped support for client-side vertex arrays, forcing everything into buffer objects. This means I now need to figure out the best way to handle buffer objects. Specifically, given a whole bunch of different models, what's the best way to squish them into VRAM?

I'm thinking one large VBO for static data, and one smaller one for dynamically-generated polygons. Of course, if I move those generation routines into geometry shaders, I wouldn't even need that second VBO.

I guess I'm just going to have to play with VBOs and see what I can come up with. I probably won't get around to that for a little while, though - I'm more concerned with getting all the other fun and exciting bits of the engine together

Hello, World

I've tried to start blogging a couple of times, but it never seems to work out. I get distracted, or I feel my life isn't interesting enough to keep writing about.

I'm using twitter (http://twitter.com/branan) for my everyday sort of stuff, or at least trying to. It's easier than remembering what I did all day and writing a big blog post at the end. That means that this will just get big events and rants about computers, politics, and occasionally both.